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Crusader kings 2 how to embark units
Crusader kings 2 how to embark units








crusader kings 2 how to embark units

Research is focused around schools of magic and your ability to dedicate mages to up your research score, and crafting them items to up it further. Dominions has a novel approach to the multiplayer problem of combat slowing down gameplay - when you have an army, you pre-assign it orders such as "Hold for two turns, then attack rear", "Fire on closest enemy", "Cast these five specific spells in a specified order" and with a position on your half of the battlefield. There is a small but thriving multiplayer scene through Discords and Steam Forums, among other places (no matchmaking, typically automated Play By Email, though some play Blitz games with an open server). In addition you get to create a Pretender God, which is essentially a super unit of your choosing - mage, researcher, expander ("Super Combatant"), economic ("scales"), magic site searcher ("rainbow mage"), and I've spent many hours just figuring out how to optimize that starting character for different nations. There are close to 100 different nations to play as in three different time periods (more, with mods), and most of them provide very different experiences from each other.

crusader kings 2 how to embark units

Don't expect miracles from the AI as this is very much a war-leaning expansion game, but the depth is in managing units/mages/armies and in countering what your opponents are doing or trying to do. Many of them were in my post, but here's what I'm playing as of late on Steam in the Strategy genre:ĭominions 5: Highly deep 4X game that, in my view, rivals my experience in EU4 1.19 in terms of depth.










Crusader kings 2 how to embark units